//创建android对象UnityPlayerAndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");//unityPlayer通过GetStatic("currentActiviy")获取UnityPlayer中静态变量currentActivity,该静态变量保存的是当前activity对象AndroidJavaObject activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");//调用当前activiy对象的静态方法AwesomeFunction,并将当前activity对象传入activity.CallStatic ("AwesomeFunction", activity);
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