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一个简略的c#打字游戏

热度:97   发布时间:2016-05-05 03:05:45.0
一个简单的c#打字游戏。
//这是入口点
using System;
using System.Collections.Generic;using System.Linq;using System.Threading.Tasks;using System.Windows.Forms;namespace KEYGAME{    static class Program    {        /// <summary>        /// 应用程序的主入口点。        /// </summary>        [STAThread]        static void Main() {            Application.EnableVisualStyles();            Application.SetCompatibleTextRenderingDefault(false);            Application.Run(new Form1());        }    }}
//对数据的跟踪类
<pre name="code" class="csharp">using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;namespace KEYGAME{    class countStatus    {        public int correct = 0;        public int missed = 0;        public int total = 0;        public float Accuracy = 0;        public void Update(bool correctKey) {            if (correctKey) {                correct++;                Accuracy = ((float)correct) / total;                return;            }            missed++;            Accuracy = ((float)correct) / total;            return;         }    }}


//窗体程序
using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.Linq;using System.Text;using System.Threading.Tasks;using System.Windows.Forms;namespace KEYGAME{    public partial class Form1 : Form    {        Random random = new Random();        countStatus status = new countStatus();        public Form1() {            InitializeComponent();        }        private void timer1_Tick(object sender, EventArgs e) {            status.total++;            listBox1.Items.Add((Keys)(random.Next(65, 90)));            if (listBox1.Items.Count > 7) {                listBox1.Items.Clear();                listBox1.Items.Add("GAME OVER");                timer1.Stop();            }        }        private void Form1_Load(object sender, EventArgs e) {            progressBar1.Value = 100;            timer1.Stop();        }        private void btStart_Click(object sender, EventArgs e) {            timer1.Start();        }        private void Form1_KeyDown(object sender, KeyEventArgs e) {            if (listBox1.Items.Contains(e.KeyCode)) {                listBox1.Items.Remove(e.KeyCode);                listBox1.Refresh();                //this part will increse the difficult of the game by putting down the interval                if (timer1.Interval > 400) timer1.Interval -= 10;                if (timer1.Interval > 250) timer1.Interval -= 8;                if (timer1.Interval > 100) timer1.Interval -= 2;                                status.Update(true);            } else {                status.Update(false);            }            progressBar1.Value = 800 - timer1.Interval;            labelCorrect.Text = "correct:  "+status.correct;            LabelMiss.Text = "missed:  "+status.missed;            labelTotal.Text = "total;  "+status.total;            labelAccuracy.Text = "Accuracy: "+status.Accuracy;        }
    }}



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