1、写了一个小Demo,实现上下移动的效果图:



- (IBAction)upChange:(id)sender { if (typeView == down) { [self.downBtn setHidden:NO]; [self.upBtn setHidden:NO]; [UIView animateWithDuration:0.5 animations:^{ self.upView.center = CGPointMake(self.upView.center.x, 0); self.downView.center = CGPointMake(self.downView.center.x, (self.upView.frame.size.height+self.downView.frame.size.height)/2); }]; typeView = middle; }else if(typeView == middle){ [self.downBtn setHidden:NO]; [self.upBtn setHidden:YES]; [UIView animateWithDuration:0.5 animations:^{ self.upView.center = CGPointMake(self.upView.center.x, -(self.upView.frame.size.height/2)); self.downView.center = CGPointMake(self.downView.center.x, self.downView.frame.size.height/2); }]; typeView = up; }}- (IBAction)downChange:(id)sender { if (typeView == middle) { [self.downBtn setHidden:YES]; [self.upBtn setHidden:NO]; [UIView animateWithDuration:0.5 animations:^{ self.upView.center = CGPointMake(self.upView.center.x, self.upView.frame.size.height/2); self.downView.center = CGPointMake(self.downView.center.x, self.upView.frame.size.height+self.downView.frame.size.height/2); }]; typeView = down; }else if(typeView == up) { [self.downBtn setHidden:NO]; [self.upBtn setHidden:NO]; [UIView animateWithDuration:0.5 animations:^{ self.upView.center = CGPointMake(self.upView.center.x, 0); self.downView.center = CGPointMake(self.downView.center.x, (self.upView.frame.size.height+self.downView.frame.size.height)/2); }]; typeView = middle; }}
这是主要的代码,另外还有一些需要注意的一些小细,如你的两个view的大小,需要计算出精确位置。
+ (void)animateWithDuration:(NSTimeInterval)duration animations:(void (^)(void))animations __OSX_AVAILABLE_STARTING(__MAC_NA,__IPHONE_4_0); // delay = 0.0, options = 0, completion = NULL
duration:动画持续时间+ (void)animateWithDuration:(NSTimeInterval)duration delay:(NSTimeInterval)delay options:(UIViewAnimationOptions)options animations:(void (^)(void))animations completion:(void (^)(BOOL finished))completion __OSX_AVAILABLE_STARTING(__MAC_NA,__IPHONE_4_0);
+ (void)animateWithDuration:(NSTimeInterval)duration animations:(void (^)(void))animations completion:(void (^)(BOOL finished))completion__OSX_AVAILABLE_STARTING(__MAC_NA,__IPHONE_4_0);// delay = 0.0, options = 0