3dsMax 插件基类
每一个插件通过继承指定的基类和实现关键的虚方法,来暴露功能接口给3dsMax,
 
大多数插件实现的方法都是继承自基类 Animatable.
下面是一些重要的插件和它们继承的基类:
- 3D Texture Map -Tex3D.
 - Animation Controllers -Control.
 - Atmospheric -Atmospheric.
 - Bitmap Texture -BitmapTex.
 - Camera Object -GenCamera.
 - Color Selection -ColPick.
 - Compound Objects -IBoolObject.
 - Crowd Behavior -BaseBehavior.
 - File Export -SceneExport.
 - File Import -SceneImport.
 - Geometric Objects -GeomObject or SimpleObject2.
 - Global Utility -GUP.
 - Hardware Shaders -IDX9DataBridge.
 - Image Filters -ImageFilter.
 - Image Import/Export -BitmapIO.
 - Image Viewers -ViewFile.
 - IK Solver -IKSolver.
 - Helper Objects -ConstObject or HelperObject.
 - Light Objects -LightObject or GenLight.
 - Linear Shape Object -LinearShape.
 - Manipulator Objects -Manipulator or SimpleManipulator.
 - Material Plug-in -Mtl.
 - MAXScript Extensions -MSPlugin.
 - Modifier -Modifier or SimpleMod.
 - Multi-pass Camera Effects -IMultiPassCameraEffect.
 - Particle Objects -ParticleObject or SimpleParticle.
 - Patch Objects -PatchObject.
 - Radiosity Effect -RadiosityEffect.
 - Renderer -Renderer.
 - Rendering Effects -Effect.
 - Render Elements -IRenderElement.
 - Sampler -Sampler.
 - Shader -Shader.
 - Shape Objects -ShapeObject.
 - Snaps -Osnap.
 - Sound -SoundObj.
 - Spline Objects -SimpleSpline.
 - Spring Systems -SpringSys.
 - Texture Map -Texmap.
 - Track View Utility -TrackViewUtility.
 - Utility -UtilityObj.
 - World Space Modifier -WSModifier.