客户端
<!DOCTYPE html>
<html>
<head><title></title><script type="text/javascript">var ws;function ToggleConnectionClicked() {try {var SOCKECT_ADDR = "ws://localhost:1818/chat";ws = new WebSocket(SOCKECT_ADDR); ws.onopen = function (event) { alert("已经与服务器建立了连接\r\n当前连接状态:" + this.readyState); };ws.onmessage = function (event) { alert("接收到服务器发送的数据:\r\n" + event.data); };ws.onclose = function (event) { alert("已经与服务器断开连接\r\n当前连接状态:" + this.readyState); };ws.onerror = function (event) {alert("WebSocket异常!" + event.toString());};} catch (ex) {alert(ex.message);}};function SendData() {try {ws.send("success");} catch (ex) {alert(ex.message);}};function seestate() {alert(ws.readyState);}</script>
</head>
<body><button id='ToggleConnection' type="button" οnclick='ToggleConnectionClicked();'>连接服务器</button><br /><br /><button id='ToggleConnection' type="button" οnclick='SendData();'>发送我的名字:beston</button><br /><br /><button id='ToggleConnection' type="button" οnclick='seestate();'>查看状态</button><br /><br />
</body>
</html>
服务端
using System;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Text.RegularExpressions;
using System.Security.Cryptography;namespace WebSocketServer
{class Program{static string byte_to_string(byte[] b){string s = "";foreach(byte _b in b){s += _b.ToString();}return s;}static void Main(string[] args){int port = 1818;byte[] buffer = new byte[1024];IPEndPoint localEP = new IPEndPoint(IPAddress.Any, port);Socket listener = new Socket(localEP.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp);try{listener.Bind(localEP);listener.Listen(10);Console.WriteLine("等待客户端连接....");Socket sc = listener.Accept();//接受一个连接Console.WriteLine("接受到了客户端:" + sc.RemoteEndPoint.ToString() + "连接....");//握手int length = sc.Receive(buffer);//接受客户端握手信息sc.Send(PackHandShakeData(GetSecKeyAccetp(buffer, length)));Console.WriteLine("已经发送握手协议了....");//接受客户端数据Console.WriteLine("等待客户端数据....");length = sc.Receive(buffer);//接受客户端信息string clientMsg = AnalyticData(buffer, length);Console.WriteLine("接受到客户端数据:" + clientMsg);//发送数据string sendMsg = "您好," + clientMsg;Console.WriteLine("发送数据:“" + sendMsg + "” 至客户端....");sc.Send(PackData(sendMsg));Console.WriteLine("演示Over!");Console.Read();}catch (Exception e){Console.WriteLine(e.ToString());}}/// <summary>/// 打包握手信息/// </summary>/// <param name="secKeyAccept">Sec-WebSocket-Accept</param>/// <returns>数据包</returns>private static byte[] PackHandShakeData(string secKeyAccept){var responseBuilder = new StringBuilder();responseBuilder.Append("HTTP/1.1 101 Switching Protocols" + Environment.NewLine);responseBuilder.Append("Upgrade: websocket" + Environment.NewLine);responseBuilder.Append("Connection: Upgrade" + Environment.NewLine);responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine + Environment.NewLine);//如果把上一行换成下面两行,才是thewebsocketprotocol-17协议,但居然握手不成功,目前仍没弄明白!//responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine);//responseBuilder.Append("Sec-WebSocket-Protocol: chat" + Environment.NewLine);return Encoding.UTF8.GetBytes(responseBuilder.ToString());}/// <summary>/// 生成Sec-WebSocket-Accept/// </summary>/// <param name="handShakeText">客户端握手信息</param>/// <returns>Sec-WebSocket-Accept</returns>private static string GetSecKeyAccetp(byte[] handShakeBytes, int bytesLength){string handShakeText = Encoding.UTF8.GetString(handShakeBytes, 0, bytesLength);string key = string.Empty;Regex r = new Regex(@"Sec\-WebSocket\-Key:(.*?)\r\n");Match m = r.Match(handShakeText);if (m.Groups.Count != 0){key = Regex.Replace(m.Value, @"Sec\-WebSocket\-Key:(.*?)\r\n", "$1").Trim();}byte[] encryptionString = SHA1.Create().ComputeHash(Encoding.ASCII.GetBytes(key + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"));return Convert.ToBase64String(encryptionString);}/// <summary>/// 解析客户端数据包/// </summary>/// <param name="recBytes">服务器接收的数据包</param>/// <param name="recByteLength">有效数据长度</param>/// <returns></returns>private static string AnalyticData(byte[] recBytes, int recByteLength){if (recByteLength < 2) { return string.Empty; }bool fin = (recBytes[0] & 0x80) == 0x80; // 1bit,1表示最后一帧 if (!fin){return string.Empty;// 超过一帧暂不处理 }bool mask_flag = (recBytes[1] & 0x80) == 0x80; // 是否包含掩码 if (!mask_flag){return string.Empty;// 不包含掩码的暂不处理}int payload_len = recBytes[1] & 0x7F; // 数据长度 byte[] masks = new byte[4];byte[] payload_data;if (payload_len == 126){Array.Copy(recBytes, 4, masks, 0, 4);payload_len = (UInt16)(recBytes[2] << 8 | recBytes[3]);payload_data = new byte[payload_len];Array.Copy(recBytes, 8, payload_data, 0, payload_len);}else if (payload_len == 127){Array.Copy(recBytes, 10, masks, 0, 4);byte[] uInt64Bytes = new byte[8];for (int i = 0; i < 8; i++){uInt64Bytes[i] = recBytes[9 - i];}UInt64 len = BitConverter.ToUInt64(uInt64Bytes, 0);payload_data = new byte[len];for (UInt64 i = 0; i < len; i++){payload_data[i] = recBytes[i + 14];}}else{Array.Copy(recBytes, 2, masks, 0, 4);payload_data = new byte[payload_len];Array.Copy(recBytes, 6, payload_data, 0, payload_len);}for (var i = 0; i < payload_len; i++){payload_data[i] = (byte)(payload_data[i] ^ masks[i % 4]);}return Encoding.UTF8.GetString(payload_data);}/// <summary>/// 打包服务器数据/// </summary>/// <param name="message">数据</param>/// <returns>数据包</returns>private static byte[] PackData(string message){byte[] contentBytes = null;byte[] temp = Encoding.UTF8.GetBytes(message);if (temp.Length < 126){contentBytes = new byte[temp.Length + 2];contentBytes[0] = 0x81;contentBytes[1] = (byte)temp.Length;Array.Copy(temp, 0, contentBytes, 2, temp.Length);}else if (temp.Length < 0xFFFF){contentBytes = new byte[temp.Length + 4];contentBytes[0] = 0x81;contentBytes[1] = 126;contentBytes[2] = (byte)(temp.Length & 0xFF);contentBytes[3] = (byte)(temp.Length >> 8 & 0xFF);Array.Copy(temp, 0, contentBytes, 4, temp.Length);}else{// 暂不处理超长内容 }return contentBytes;}}
}