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Android输入输出机制之来龙去脉之前生后世

热度:2   发布时间:2024-01-21 12:58:50.0

 

先讲一下基本一般的输入处理方式的知识。一般的输入输出采用生产者,消费者模式,并构造队列进行处理,如下图

  

这种输入模型在android的系统中很多地方采用,先从最底层说起:

 为了由于触屏事件频率很高,android设计者讲一个循环线程,拆分为两级循环,并做了个队列来进行缓冲。


InputDispatcherThread和InputReaderThread

         InputDispatcherThread在自己的循环中对InputReaderThread请求同步,InputReaderThread收到同步信号后,把事件放入InputDispatcher的队列中。

具体代码如下:

InputReader.cpp中有很多InputMapper,有SwitchInputMapper,KeyBoardInputMapper,TrackballInputMapper,SingleTouchInputMapper,

MultiTouchInputMapper。当线程从EventHub读取到Event后,调用这些InputMapper的pocess方法:

文件InputReader.cpp中:
bool InputReaderThread::threadLoop() {
mReader->loopOnce();
return true;
}
void InputReader::loopOnce() {
RawEvent rawEvent;
mEventHub->getEvent(& rawEvent);
#if DEBUG_RAW_EVENTS
LOGD("Input event: device=0x%x type=0x%x scancode=%d keycode=%d value=%d",
rawEvent.deviceId, rawEvent.type, rawEvent.scanCode, rawEvent.keyCode,
rawEvent.value);
#endif
process(& rawEvent);
}

 process如下

void InputReader::process(const RawEvent* rawEvent) {
switch (rawEvent->type) {
consumeEvent(rawEvent);
break;
}
}

 

 

Java代码  
  1. consumeEvent(rawEvent);  
consumeEvent(rawEvent);

方法是关键,下面继续跟进;

 

Java代码  
void InputReader::consumeEvent(const RawEvent* rawEvent) {
int32_t deviceId = rawEvent->deviceId;
{ 
device->process(rawEvent);
} // release device registry reader lock
}

   device->process(rawEvent)行, 跟进去:

Java代码  
void InputDevice::process(const RawEvent* rawEvent) {
size_t numMappers = mMappers.size();
for (size_t i = 0; i < numMappers; i++) {
InputMapper* mapper = mMappers[i];
mapper->process(rawEvent);
}
}

 下面进入了IputMapper,InputMapper是个纯虚类,process是个纯虚方法,随便找个例子跟进去:

void SingleTouchInputMapper::process(const RawEvent* rawEvent) {
switch (rawEvent->type) {
case EV_KEY:
switch (rawEvent->scanCode) {
case BTN_TOUCH:
mAccumulator.fields |= Accumulator::FIELD_BTN_TOUCH;
mAccumulator.btnTouch = rawEvent->value != 0;
// Don't sync immediately.  Wait until the next SYN_REPORT since we might
// not have received valid position information yet.  This logic assumes that
// BTN_TOUCH is always followed by SYN_REPORT as part of a complete packet.
break;
}
break;
case EV_SYN:
switch (rawEvent->scanCode) {
case SYN_REPORT:
sync(rawEvent->when);
break;
}
break;
}
}

 最关键的是

Cpp代码  
  1. sync(rawEvent->when);  
 sync(rawEvent->when);

  展开如下:

 

Cpp代码  
void SingleTouchInputMapper::sync(nsecs_t when) {
syncTouch(when, true);
}

 

Java代码  
void TouchInputMapper::syncTouch(nsecs_t when, bool havePointerIds) {
if (touchResult == DISPATCH_TOUCH) {
detectGestures(when);
dispatchTouches(when, policyFlags);
}
}

 

 这两行,一个是虚拟键盘,一个是触摸屏。

      TouchResult touchResult = consumeOffScreenTouches(when, policyFlags);

Java代码  
  1. dispatchTouches  
  2. Cpp代码  
    1. void TouchInputMapper::dispatchTouches(nsecs_t when, uint32_t policyFlags) {   
    2.         // Dispatch pointer down events using the new pointer locations.  
    3.         while (!downIdBits.isEmpty()) {   
    4.             dispatchTouch(when, policyFlags, &mCurrentTouch,   
    5.                     activeIdBits, downId, pointerCount, motionEventAction);   
    6.         }   
    7.     }   
    8. }  
    void TouchInputMapper::dispatchTouches(nsecs_t when, uint32_t policyFlags) {
    // Dispatch pointer down events using the new pointer locations.
    while (!downIdBits.isEmpty()) {
    dispatchTouch(when, policyFlags, &mCurrentTouch,
    activeIdBits, downId, pointerCount, motionEventAction);
    }
    }
    }
    
     
    Cpp代码  
    1. dispatchTouch(when, policyFlags, &mCurrentTouch,   
    2.                     activeIdBits, downId, pointerCount, motionEventAction);  
    dispatchTouch(when, policyFlags, &mCurrentTouch,
    activeIdBits, downId, pointerCount, motionEventAction);

    这个方法展开如下:

     

    Java代码  
    1. void TouchInputMapper::dispatchTouch(nsecs_t when, uint32_t policyFlags,   
    2.         TouchData* touch, BitSet32 idBits, uint32_t changedId, uint32_t pointerCount,   
    3.         int32_t motionEventAction) {   
    4.     int32_t pointerIds[MAX_POINTERS];   
    5.     PointerCoords pointerCoords[MAX_POINTERS];   
    6.     int32_t motionEventEdgeFlags = 0;   
    7.     float xPrecision, yPrecision;   
    8.   
    9.     {    
    10.     getDispatcher()->notifyMotion(when, getDeviceId(), getSources(), policyFlags,   
    11.             motionEventAction, 0, getContext()->getGlobalMetaState(), motionEventEdgeFlags,   
    12.             pointerCount, pointerIds, pointerCoords,   
    13.             xPrecision, yPrecision, mDownTime);   
    14. }  
    void TouchInputMapper::dispatchTouch(nsecs_t when, uint32_t policyFlags,
    TouchData* touch, BitSet32 idBits, uint32_t changedId, uint32_t pointerCount,
    int32_t motionEventAction) {
    int32_t pointerIds[MAX_POINTERS];
    PointerCoords pointerCoords[MAX_POINTERS];
    int32_t motionEventEdgeFlags = 0;
    float xPrecision, yPrecision;
    { 
    getDispatcher()->notifyMotion(when, getDeviceId(), getSources(), policyFlags,
    motionEventAction, 0, getContext()->getGlobalMetaState(), motionEventEdgeFlags,
    pointerCount, pointerIds, pointerCoords,
    xPrecision, yPrecision, mDownTime);
    }
    
     

      这样就到了InputDiaptcher的notifyMotion方法,这个方法很长,都再处理MOVE事件,将无用的删除后,留下如下关键代码:

     

    Java代码  
    1.  void InputDispatcher::notifyMotion(nsecs_t eventTime, int32_t deviceId, int32_t source,   
    2.         uint32_t policyFlags, int32_t action, int32_t flags, int32_t metaState, int32_t edgeFlags,   
    3.         uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords,   
    4.         float xPrecision, float yPrecision, nsecs_t downTime) {         
    5.   
    6.  // Just enqueue a new motion event.   
    7.         MotionEntry* newEntry = mAllocator.obtainMotionEntry(eventTime,   
    8.                 deviceId, source, policyFlags, action, flags, metaState, edgeFlags,   
    9.                 xPrecision, yPrecision, downTime,   
    10.                 pointerCount, pointerIds, pointerCoords);   
    11.   
    12.         needWake = enqueueInboundEventLocked(newEntry);   
    13. }  
     void InputDispatcher::notifyMotion(nsecs_t eventTime, int32_t deviceId, int32_t source,
    uint32_t policyFlags, int32_t action, int32_t flags, int32_t metaState, int32_t edgeFlags,
    uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords,
    float xPrecision, float yPrecision, nsecs_t downTime) {      
    // Just enqueue a new motion event.
    MotionEntry* newEntry = mAllocator.obtainMotionEntry(eventTime,
    deviceId, source, policyFlags, action, flags, metaState, edgeFlags,
    xPrecision, yPrecision, downTime,
    pointerCount, pointerIds, pointerCoords);
    needWake = enqueueInboundEventLocked(newEntry);
    }

     最后一句:

    Java代码  
    1. needWake = enqueueInboundEventLocked(newEntry);  
     needWake = enqueueInboundEventLocked(newEntry);

     

    Cpp代码  
    1. bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) {   
    2.     bool needWake = mInboundQueue.isEmpty();   
    3.     mInboundQueue.enqueueAtTail(entry);   
    4.   
    5.     switch (entry->type) {   
    6.     case EventEntry::TYPE_KEY: {   
    7.         KeyEntry* keyEntry = static_cast<KeyEntry*>(entry);   
    8.         if (isAppSwitchKeyEventLocked(keyEntry)) {   
    9.             if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) {   
    10.                 mAppSwitchSawKeyDown = true;   
    11.             } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) {   
    12.                 if (mAppSwitchSawKeyDown) {   
    13. #if DEBUG_APP_SWITCH   
    14.                     LOGD("App switch is pending!");   
    15. #endif   
    16.                     mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT;   
    17.                     mAppSwitchSawKeyDown = false;   
    18.                     needWake = true;   
    19.                 }   
    20.             }   
    21.         }   
    22.         break;   
    23.     }   
    24.     }   
    25.   
    26.     return needWake;   
    27. }  
    bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) {
    bool needWake = mInboundQueue.isEmpty();
    mInboundQueue.enqueueAtTail(entry);
    switch (entry->type) {
    case EventEntry::TYPE_KEY: {
    KeyEntry* keyEntry = static_cast<KeyEntry*>(entry);
    if (isAppSwitchKeyEventLocked(keyEntry)) {
    if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) {
    mAppSwitchSawKeyDown = true;
    } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
    if (mAppSwitchSawKeyDown) {
    #if DEBUG_APP_SWITCH
    LOGD("App switch is pending!");
    #endif
    mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT;
    mAppSwitchSawKeyDown = false;
    needWake = true;
    }
    }
    }
    break;
    }
    }
    return needWake;
    }
    
     
    Cpp代码  
    1. mInboundQueue正是上面所说的队列。到此为止,从InputReader插入到队列就完成了。  
    mInboundQueue正是上面所说的队列。到此为止,从InputReader插入到队列就完成了。

     那么InputDispatcher又是如何从队列中取出来的呢?累了。

      InputDiapather的

    Cpp代码  
    1. dispatchOnce  
    dispatchOnce

    方法如下:

    Cpp代码  
    1. void InputDispatcher::dispatchOnce() {   
    2.     nsecs_t keyRepeatTimeout = mPolicy->getKeyRepeatTimeout();   
    3.     nsecs_t keyRepeatDelay = mPolicy->getKeyRepeatDelay();   
    4.   
    5.     nsecs_t nextWakeupTime = LONG_LONG_MAX;   
    6.     { // acquire lock   
    7.         AutoMutex _l(mLock);   
    8.         dispatchOnceInnerLocked(keyRepeatTimeout, keyRepeatDelay, & nextWakeupTime);   
    9.   
    10.         if (runCommandsLockedInterruptible()) {   
    11.             nextWakeupTime = LONG_LONG_MIN;  // force next poll to wake up immediately  
    12.         }   
    13.     } // release lock   
    14.   
    15.     // Wait for callback or timeout or wake.  (make sure we round up, not down)  
    16.     nsecs_t currentTime = now();   
    17.     int32_t timeoutMillis;   
    18.     if (nextWakeupTime > currentTime) {   
    19.         uint64_t timeout = uint64_t(nextWakeupTime - currentTime);   
    20.         timeout = (timeout + 999999LL) / 1000000LL;   
    21.         timeoutMillis = timeout > INT_MAX ? -1 : int32_t(timeout);   
    22.     } else {   
    23.         timeoutMillis = 0;   
    24.     }   
    25.   
    26.     mLooper->pollOnce(timeoutMillis);   
    27. }  
    void InputDispatcher::dispatchOnce() {
    nsecs_t keyRepeatTimeout = mPolicy->getKeyRepeatTimeout();
    nsecs_t keyRepeatDelay = mPolicy->getKeyRepeatDelay();
    nsecs_t nextWakeupTime = LONG_LONG_MAX;
    { // acquire lock
    AutoMutex _l(mLock);
    dispatchOnceInnerLocked(keyRepeatTimeout, keyRepeatDelay, & nextWakeupTime);
    if (runCommandsLockedInterruptible()) {
    nextWakeupTime = LONG_LONG_MIN;  // force next poll to wake up immediately
    }
    } // release lock
    // Wait for callback or timeout or wake.  (make sure we round up, not down)
    nsecs_t currentTime = now();
    int32_t timeoutMillis;
    if (nextWakeupTime > currentTime) {
    uint64_t timeout = uint64_t(nextWakeupTime - currentTime);
    timeout = (timeout + 999999LL) / 1000000LL;
    timeoutMillis = timeout > INT_MAX ? -1 : int32_t(timeout);
    } else {
    timeoutMillis = 0;
    }
    mLooper->pollOnce(timeoutMillis);
    }

     最关键的是

    Cpp代码  
    1. dispatchOnceInnerLocked(keyRepeatTimeout, keyRepeatDelay, & nextWakeupTime);  
      dispatchOnceInnerLocked(keyRepeatTimeout, keyRepeatDelay, & nextWakeupTime);
    

    和

    Cpp代码  
    1.     mLooper->pollOnce(timeoutMillis);(这个方法在有个回调,与事件有关的是【管道设备的文件描述符】。   
    2.   具体机制在后面讲。这个东西实际上是个跨进程的信号。发送给了Android的用户进程的JNI,又通过JNI调用InputQueue的的   
    3. 静态方法如:dispatchMotionEvent。后面回提到dispatchMotionEvent才是Android用户进程的事件入口函数。)   
    4. )  
        mLooper->pollOnce(timeoutMillis);(这个方法在有个回调,与事件有关的是【管道设备的文件描述符】。
    具体机制在后面讲。这个东西实际上是个跨进程的信号。发送给了Android的用户进程的JNI,又通过JNI调用InputQueue的的
    静态方法如:dispatchMotionEvent。后面回提到dispatchMotionEvent才是Android用户进程的事件入口函数。)
    )

    代码又长又臭

     

     

    Java代码  
    1. void InputDispatcher::dispatchOnceInnerLocked(nsecs_t keyRepeatTimeout,   
    2.         nsecs_t keyRepeatDelay, nsecs_t* nextWakeupTime) {   
    3.     case EventEntry::TYPE_MOTION: {   
    4.         MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent);   
    5.         if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) {   
    6.             dropReason = DROP_REASON_APP_SWITCH;   
    7.         }   
    8.         done = dispatchMotionLocked(currentTime, typedEntry,   
    9.                 &dropReason, nextWakeupTime);   
    10.         break;   
    11.     }   
    12.   
    13. }  
    void InputDispatcher::dispatchOnceInnerLocked(nsecs_t keyRepeatTimeout,
    nsecs_t keyRepeatDelay, nsecs_t* nextWakeupTime) {
    case EventEntry::TYPE_MOTION: {
    MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent);
    if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) {
    dropReason = DROP_REASON_APP_SWITCH;
    }
    done = dispatchMotionLocked(currentTime, typedEntry,
    &dropReason, nextWakeupTime);
    break;
    }
    }
    

     

    Java代码  
    1. dispatchMotionLocked  
    dispatchMotionLocked

    方法调用prepareDispatchCycleLocked,调用startDispatchCycleLocked,最终调用

           // Publish the key event.
            status = connection->inputPublisher.publishKeyEvent(keyEntry->deviceId, keyEntry->source,
                    action, flags, keyEntry->keyCode, keyEntry->scanCode,
                    keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime,
                    keyEntry->eventTime);

    或者 // Publish the motion event and the first motion sample.
            status = connection->inputPublisher.publishMotionEvent(motionEntry->deviceId,
                    motionEntry->source, action, flags, motionEntry->edgeFlags, motionEntry->metaState,
                    xOffset, yOffset,
                    motionEntry->xPrecision, motionEntry->yPrecision,
                    motionEntry->downTime, firstMotionSample->eventTime,
                    motionEntry->pointerCount, motionEntry->pointerIds,
                    firstMotionSample->pointerCoords);

     

    至此,InputDisapatcher也结束了。

    既然发布出去,必然有订阅者:在InputTransport.cpp中

    Java代码  
    1. status_t InputConsumer::consume(InputEventFactoryInterface* factory, InputEvent** outEvent) {   
    2. #if DEBUG_TRANSPORT_ACTIONS   
    3.     LOGD("channel '%s' consumer ~ consume",   
    4.             mChannel->getName().string());   
    5. #endif   
    6.   
    7.     *outEvent = NULL;   
    8.   
    9.     int ashmemFd = mChannel->getAshmemFd();   
    10.     int result = ashmem_pin_region(ashmemFd, 0, 0);   
    11.     if (result != ASHMEM_NOT_PURGED) {   
    12.         if (result == ASHMEM_WAS_PURGED) {   
    13.             LOGE("channel '%s' consumer ~ Error %d pinning ashmem fd %d because it was purged "  
    14.                     "which probably indicates that the publisher and consumer are out of sync.",   
    15.                     mChannel->getName().string(), result, ashmemFd);   
    16.             return INVALID_OPERATION;   
    17.         }   
    18.   
    19.         LOGE("channel '%s' consumer ~ Error %d pinning ashmem fd %d.",   
    20.                 mChannel->getName().string(), result, ashmemFd);   
    21.         return UNKNOWN_ERROR;   
    22.     }   
    23.   
    24.     if (mSharedMessage->consumed) {   
    25.         LOGE("channel '%s' consumer ~ The current message has already been consumed.",   
    26.                 mChannel->getName().string());   
    27.         return INVALID_OPERATION;   
    28.     }   
    29.   
    30.     // Acquire but *never release* the semaphore.  Contention on the semaphore is used to signal  
    31.     // to the publisher that the message has been consumed (or is in the process of being  
    32.     // consumed).  Eventually the publisher will reinitialize the semaphore for the next message.  
    33.     result = sem_wait(& mSharedMessage->semaphore);   
    34.     if (result < 0) {   
    35.         LOGE("channel '%s' consumer ~ Error %d in sem_wait.",   
    36.                 mChannel->getName().string(), errno);   
    37.         return UNKNOWN_ERROR;   
    38.     }   
    39.   
    40.     mSharedMessage->consumed = true;   
    41.   
    42.     switch (mSharedMessage->type) {   
    43.     case AINPUT_EVENT_TYPE_KEY: {   
    44.         KeyEvent* keyEvent = factory->createKeyEvent();   
    45.         if (! keyEvent) return NO_MEMORY;   
    46.   
    47.         populateKeyEvent(keyEvent);   
    48.   
    49.         *outEvent = keyEvent;   
    50.         break;   
    51.     }   
    52.   
    53.     case AINPUT_EVENT_TYPE_MOTION: {   
    54.         MotionEvent* motionEvent = factory->createMotionEvent();   
    55.         if (! motionEvent) return NO_MEMORY;   
    56.   
    57.         populateMotionEvent(motionEvent);   
    58.   
    59.         *outEvent = motionEvent;   
    60.         break;   
    61.     }   
    62.   
    63.     default:   
    64.         LOGE("channel '%s' consumer ~ Received message of unknown type %d",   
    65.                 mChannel->getName().string(), mSharedMessage->type);   
    66.         return UNKNOWN_ERROR;   
    67.     }   
    68.   
    69.     return OK;   
    70. }  
    status_t InputConsumer::consume(InputEventFactoryInterface* factory, InputEvent** outEvent) {
    #if DEBUG_TRANSPORT_ACTIONS
    LOGD("channel '%s' consumer ~ consume",
    mChannel->getName().string());
    #endif
    *outEvent = NULL;
    int ashmemFd = mChannel->getAshmemFd();
    int result = ashmem_pin_region(ashmemFd, 0, 0);
    if (result != ASHMEM_NOT_PURGED) {
    if (result == ASHMEM_WAS_PURGED) {
    LOGE("channel '%s' consumer ~ Error %d pinning ashmem fd %d because it was purged "
    "which probably indicates that the publisher and consumer are out of sync.",
    mChannel->getName().string(), result, ashmemFd);
    return INVALID_OPERATION;
    }
    LOGE("channel '%s' consumer ~ Error %d pinning ashmem fd %d.",
    mChannel->getName().string(), result, ashmemFd);
    return UNKNOWN_ERROR;
    }
    if (mSharedMessage->consumed) {
    LOGE("channel '%s' consumer ~ The current message has already been consumed.",
    mChannel->getName().string());
    return INVALID_OPERATION;
    }
    // Acquire but *never release* the semaphore.  Contention on the semaphore is used to signal
    // to the publisher that the message has been consumed (or is in the process of being
    // consumed).  Eventually the publisher will reinitialize the semaphore for the next message.
    result = sem_wait(& mSharedMessage->semaphore);
    if (result < 0) {
    LOGE("channel '%s' consumer ~ Error %d in sem_wait.",
    mChannel->getName().string(), errno);
    return UNKNOWN_ERROR;
    }
    mSharedMessage->consumed = true;
    switch (mSharedMessage->type) {
    case AINPUT_EVENT_TYPE_KEY: {
    KeyEvent* keyEvent = factory->createKeyEvent();
    if (! keyEvent) return NO_MEMORY;
    populateKeyEvent(keyEvent);
    *outEvent = keyEvent;
    break;
    }
    case AINPUT_EVENT_TYPE_MOTION: {
    MotionEvent* motionEvent = factory->createMotionEvent();
    if (! motionEvent) return NO_MEMORY;
    populateMotionEvent(motionEvent);
    *outEvent = motionEvent;
    break;
    }
    default:
    LOGE("channel '%s' consumer ~ Received message of unknown type %d",
    mChannel->getName().string(), mSharedMessage->type);
    return UNKNOWN_ERROR;
    }
    return OK;
    }
    

     也许我们最关心的是如何订阅的,不得不取看一下JNI的代码,文件android_view_InputQueue.cpp

     聚焦到这里

     

    Cpp代码  
    1. status_t NativeInputQueue::registerInputChannel(JNIEnv* env, jobject inputChannelObj,   
    2.         jobject inputHandlerObj, jobject messageQueueObj) {   
    3.     sp<InputChannel> inputChannel = android_view_InputChannel_getInputChannel(env,   
    4.             inputChannelObj);   
    5.     if (inputChannel == NULL) {   
    6.         LOGW("Input channel is not initialized.");   
    7.         return BAD_VALUE;   
    8.     }   
    9.   
    10. #if DEBUG_REGISTRATION   
    11.     LOGD("channel '%s' - Registered", inputChannel->getName().string());   
    12. #endif   
    13.   
    14.     sp<Looper> looper = android_os_MessageQueue_getLooper(env, messageQueueObj);   
    15.   
    16.     { // acquire lock   
    17.         AutoMutex _l(mLock);   
    18.   
    19.         if (getConnectionIndex(inputChannel) >= 0) {   
    20.             LOGW("Attempted to register already registered input channel '%s'",   
    21.                     inputChannel->getName().string());   
    22.             return BAD_VALUE;   
    23.         }   
    24.   
    25.         uint16_t connectionId = mNextConnectionId++;   
    26.         sp<Connection> connection = new Connection(connectionId, inputChannel, looper);   
    27.         status_t result = connection->inputConsumer.initialize();   
    28.         if (result) {   
    29.             LOGW("Failed to initialize input consumer for input channel '%s', status=%d",   
    30.                     inputChannel->getName().string(), result);   
    31.             return result;   
    32.         }   
    33.   
    34.         connection->inputHandlerObjGlobal = env->NewGlobalRef(inputHandlerObj);   
    35.   
    36.         int32_t receiveFd = inputChannel->getReceivePipeFd();   
    37.         mConnectionsByReceiveFd.add(receiveFd, connection);   
    38.   
    39.         looper->addFd(receiveFd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this);   
    40.     } // release lock   
    41.   
    42.     android_view_InputChannel_setDisposeCallback(env, inputChannelObj,   
    43.             handleInputChannelDisposed, this);   
    44.     return OK;   
    45. }  
    status_t NativeInputQueue::registerInputChannel(JNIEnv* env, jobject inputChannelObj,
    jobject inputHandlerObj, jobject messageQueueObj) {
    sp<InputChannel> inputChannel = android_view_InputChannel_getInputChannel(env,
    inputChannelObj);
    if (inputChannel == NULL) {
    LOGW("Input channel is not initialized.");
    return BAD_VALUE;
    }
    #if DEBUG_REGISTRATION
    LOGD("channel '%s' - Registered", inputChannel->getName().string());
    #endif
    sp<Looper> looper = android_os_MessageQueue_getLooper(env, messageQueueObj);
    { // acquire lock
    AutoMutex _l(mLock);
    if (getConnectionIndex(inputChannel) >= 0) {
    LOGW("Attempted to register already registered input channel '%s'",
    inputChannel->getName().string());
    return BAD_VALUE;
    }
    uint16_t connectionId = mNextConnectionId++;
    sp<Connection> connection = new Connection(connectionId, inputChannel, looper);
    status_t result = connection->inputConsumer.initialize();
    if (result) {
    LOGW("Failed to initialize input consumer for input channel '%s', status=%d",
    inputChannel->getName().string(), result);
    return result;
    }
    connection->inputHandlerObjGlobal = env->NewGlobalRef(inputHandlerObj);
    int32_t receiveFd = inputChannel->getReceivePipeFd();
    mConnectionsByReceiveFd.add(receiveFd, connection);
    looper->addFd(receiveFd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this);
    } // release lock
    android_view_InputChannel_setDisposeCallback(env, inputChannelObj,
    handleInputChannelDisposed, this);
    return OK;
    }
     

     

      也许更想知道的是消息队列在什么地方,进入InputQueue.java来看

     

    Java代码  
    1. public static void registerInputChannel(InputChannel inputChannel, InputHandler inputHandler,   
    2.         MessageQueue messageQueue) {   
    3.     if (inputChannel == null) {   
    4.         throw new IllegalArgumentException("inputChannel must not be null");   
    5.     }   
    6.     if (inputHandler == null) {   
    7.         throw new IllegalArgumentException("inputHandler must not be null");   
    8.     }   
    9.     if (messageQueue == null) {   
    10.         throw new IllegalArgumentException("messageQueue must not be null");   
    11.     }   
    12.        
    13.     synchronized (sLock) {   
    14.         if (DEBUG) {   
    15.             Slog.d(TAG, "Registering input channel '" + inputChannel + "'");   
    16.         }   
    17.            
    18.         nativeRegisterInputChannel(inputChannel, inputHandler, messageQueue);   
    19.     }   
    20. }   
        public static void registerInputChannel(InputChannel inputChannel, InputHandler inputHandler,
    MessageQueue messageQueue) {
    if (inputChannel == null) {
    throw new IllegalArgumentException("inputChannel must not be null");
    }
    if (inputHandler == null) {
    throw new IllegalArgumentException("inputHandler must not be null");
    }
    if (messageQueue == null) {
    throw new IllegalArgumentException("messageQueue must not be null");
    }
    synchronized (sLock) {
    if (DEBUG) {
    Slog.d(TAG, "Registering input channel '" + inputChannel + "'");
    }
    nativeRegisterInputChannel(inputChannel, inputHandler, messageQueue);
    }
    }
    
     

    在ViewRoot.java中有这么几行

     

    Cpp代码  
    1. InputQueue.registerInputChannel(mInputChannel, mInputHandler,   
    2.         Looper.myQueue());  
                        InputQueue.registerInputChannel(mInputChannel, mInputHandler,
    Looper.myQueue());

     完毕。

    这才牵涉到管道的问题,哪个Java中的Channel对应的正是linux系统的管道。有了管道,才能通过 跨进程方式回调回来,为什么是这个入口,上面进行了解释。具体参照INputQUEUE这个java类的JNI方法

    int NativeInputQueue::handleReceiveCallback(int receiveFd, int events, void* data)

    这个方法被InputQueue的RegisterInputChannel注册给了系统.系统通过回调,回调的是这个ALOOPER_EVENT_INPUT事件。

     

     

    looper就是android中的【用户进程的循环】

    注册的代码为 :

      looper->addFd(receiveFd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this);

    回调的java函数为

    Java代码  
    1.        
    2. 回调的java代码的方法入口为:InputQueue.java中的。   
    3.   
    4. @SuppressWarnings("unused")   
    5.     private static void dispatchMotionEvent(InputHandler inputHandler,   
    6.             MotionEvent event, long finishedToken) {   
    7.         Runnable finishedCallback = FinishedCallback.obtain(finishedToken);   
    8.         inputHandler.handleMotion(event, finishedCallback);   
    9.     }  
        
    回调的java代码的方法入口为:InputQueue.java中的。
    @SuppressWarnings("unused")
    private static void dispatchMotionEvent(InputHandler inputHandler,
    MotionEvent event, long finishedToken) {
    Runnable finishedCallback = FinishedCallback.obtain(finishedToken);
    inputHandler.handleMotion(event, finishedCallback);
    }

     这样就回调到了ViewRoot中

dispatchTouches

    只说触摸屏,虚拟键类似,触摸屏调用的是  

 

 

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