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【Python】从0到1:从头开始写打砖块小游戏~(二)

热度:82   发布时间:2024-01-30 06:15:46.0

Hi~ o( ̄▽ ̄)ブ 我又双叒叕来啦~ 等你很久啦~
NOTE:楼主11岁女学生,文笔(排版风格)不好别介意啦~
NOTE2:这个游戏是我从头开始写的,所以会比较慢,就相当于检测一下这个疫情期间的学习成果吧~

关于这个游戏:

  • 它是我从头开始写的,每天写多少发多少,所以可能会比较慢,每天写4,50行的话大概五天左右~
  • 能力原因,每天在电脑前呆4,5个小时也就60行左右,再加上测试和改bug......
  • 没有抄袭!没有抄袭!没有抄袭!
程序语言 Python
工具/原料 电脑,Pygame
其它 这个程序写完可能会比较久~

上篇说好了要写就要写,哪怕没人看我也要写,哈哈哈~【谁让写blog使我快乐~】

好啦好啦我不废话了,这是上一篇的链接~:

                                                   【Python】从0到1:从头开始写打砖块小游戏~(一)

这是上一篇的代码~:(60行左右)

?#导入模块
import pygame
from pygame.locals import *
import sys,random,time,mathclass GameWindow(object):'''游戏窗口类'''def __init__(self,*args,**kw):		self.window_length = 600self.window_wide = 500#绘制游戏窗口,设置窗口大小self.game_window = pygame.display.set_mode((self.window_length,self.window_wide))#设置游戏窗口标题pygame.display.set_caption("CatchBallGame")#设置游戏窗口背景颜色self.window_color = (135,206,250)def backgroud(self):#绘制游戏窗口背景颜色self.game_window.fill(self.window_color)class Ball(object):'''Ball类'''def __init__(self,*args,**kw):#设置球的半径、颜色、移动速度参数self.ball_color = (255,215,0)		self.move_x = 1self.move_y = 1self.radius = 10def ballready(self):#设置球的初始位置、self.ball_x = self.mouse_xself.ball_y = self.window_wide-self.rect_wide-self.radius#绘制球,设置反弹触发的条件			pygame.draw.circle(self.game_window,self.ball_color,(self.ball_x,self.ball_y),self.radius)def ballmove(self):#绘制球,设置反弹触发的条件			pygame.draw.circle(self.game_window,self.ball_color,(self.ball_x,self.ball_y),self.radius)		self.ball_x += self.move_xself.ball_y -= self.move_y#调用碰撞检测函数(还没写~)self.ball_window()self.ball_rect()#每接5次球球速增加一倍if self.distance < self.radius:self.frequency += 1if self.frequency == 5:self.frequency = 0self.move_x += self.move_xself.move_y += self.move_yself.point += self.point#设置游戏失败的条件if self.ball_y > 520:self.gameover = self.over_font.render("Game Over",False,(0,0,0))self.game_window.blit(self.gameover,(100,130))self.over_sign = 1?

这是这一篇的代码~:(40行左右)

class Rect(object):'''球拍类'''def __init__(self,*args,**kw):#球拍颜色self.rect_color = (255,0,0)self.rect_length = 100self.rect_wide = 10def rectmove(self):#鼠标位置self.mouse_x,self.mouse_y = pygame.mouse.get_pos()#绘制球拍,限定横向边界					if self.mouse_x >= self.window_length-self.rect_length//2:self.mouse_x = self.window_length-self.rect_length//2if self.mouse_x <= self.rect_length//2:self.mouse_x = self.rect_length//2pygame.draw.rect(self.game_window,self.rect_color,((self.mouse_x-self.rect_length//2),(self.window_wide-self.rect_wide),self.rect_length,self.rect_wide))class Brick(object):def __init__(self,*args,**kw):#砖块颜色self.brick_color = (139,126,102)self.brick_list = [[1,1,1,1,1,1],[1,1,1,1,1,1],[1,1,1,1,1,1],[1,1,1,1,1,1],[1,1,1,1,1,1]]self.brick_length = 80self.brick_wide = 20def brickarrange(self):		for i in range(5):for j in range(6):self.brick_x = j*(self.brick_length+24)self.brick_y = i*(self.brick_wide+20)+40if self.brick_list[i][j] == 1:#绘制砖块pygame.draw.rect(self.game_window,self.brick_color,(self.brick_x,self.brick_y,self.brick_length,self.brick_wide))					#调用碰撞检测函数(还没写~)self.ball_brick()										if self.distanceb < self.radius:self.brick_list[i][j] = 0self.score += self.point#游戏胜利的条件if self.brick_list == [[0,0,0,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0]]:self.win = self.win_font.render("You Win",False,(0,0,0))self.game_window.blit(self.win,(100,130))self.win_sign = 1

这是截止到现在的所有代码~:(100行左右)

#导入模块
import pygame
from pygame.locals import *
import sys,random,time,mathclass GameWindow(object):'''游戏窗口类'''def __init__(self,*args,**kw):		self.window_length = 600self.window_wide = 500#绘制游戏窗口,设置窗口大小self.game_window = pygame.display.set_mode((self.window_length,self.window_wide))#设置游戏窗口标题pygame.display.set_caption("CatchBallGame")#游戏窗口背景颜色self.window_color = (135,206,250)def backgroud(self):#绘制游戏窗口背景颜色self.game_window.fill(self.window_color)class Ball(object):'''Ball类'''def __init__(self,*args,**kw):#设置球的半径、颜色、移动速度参数self.ball_color = (255,215,0)		self.move_x = 1self.move_y = 1self.radius = 10def ballready(self):#设置球的初始位置self.ball_x = self.mouse_xself.ball_y = self.window_wide-self.rect_wide-self.radius#绘制球,设置反弹触发的条件			pygame.draw.circle(self.game_window,self.ball_color,(self.ball_x,self.ball_y),self.radius)def ballmove(self):#绘制球,设置反弹触发的条件			pygame.draw.circle(self.game_window,self.ball_color,(self.ball_x,self.ball_y),self.radius)		self.ball_x += self.move_xself.ball_y -= self.move_y#调用碰撞检测函数(还没写~)self.ball_window()self.ball_rect()#每接5次球球速增加一倍if self.distance < self.radius:self.frequency += 1if self.frequency == 5:self.frequency = 0self.move_x += self.move_xself.move_y += self.move_yself.point += self.point#游戏失败的条件if self.ball_y > 520:self.gameover = self.over_font.render("Game Over",False,(0,0,0))self.game_window.blit(self.gameover,(100,130))self.over_sign = 1class Rect(object):'''球拍类'''def __init__(self,*args,**kw):#球拍颜色self.rect_color = (255,0,0)self.rect_length = 100self.rect_wide = 10def rectmove(self):#鼠标位置self.mouse_x,self.mouse_y = pygame.mouse.get_pos()#绘制球拍,限定横向边界					if self.mouse_x >= self.window_length-self.rect_length//2:self.mouse_x = self.window_length-self.rect_length//2if self.mouse_x <= self.rect_length//2:self.mouse_x = self.rect_length//2pygame.draw.rect(self.game_window,self.rect_color,((self.mouse_x-self.rect_length//2),(self.window_wide-self.rect_wide),self.rect_length,self.rect_wide))class Brick(object):def __init__(self,*args,**kw):#砖块颜色self.brick_color = (139,126,102)self.brick_list = [[1,1,1,1,1,1],[1,1,1,1,1,1],[1,1,1,1,1,1],[1,1,1,1,1,1],[1,1,1,1,1,1]]self.brick_length = 80self.brick_wide = 20def brickarrange(self):		for i in range(5):for j in range(6):self.brick_x = j*(self.brick_length+24)self.brick_y = i*(self.brick_wide+20)+40if self.brick_list[i][j] == 1:#绘制砖块pygame.draw.rect(self.game_window,self.brick_color,(self.brick_x,self.brick_y,self.brick_length,self.brick_wide))					#调用碰撞检测函数(还没写~)self.ball_brick()										if self.distanceb < self.radius:self.brick_list[i][j] = 0self.score += self.point#游戏胜利的条件if self.brick_list == [[0,0,0,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0]]:self.win = self.win_font.render("You Win",False,(0,0,0))self.game_window.blit(self.win,(100,130))self.win_sign = 1

哎呀~这成就感杠杠滴~

谢谢你看到这里~

还是那句话呀,代码如有bug或不足之处,评论区见~

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