世界上最遥远的距离,不是生与死,而是......
你亲手创造出来的bug就在眼前,可你怎么也找不到!
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鲁迅
Hi~ o( ̄▽ ̄)ブ 我又双叒叕来啦~ 等你很久啦~
NOTE:楼主11岁女学生,文笔(排版风格)不好别介意啦~
NOTE2:这个游戏是我从头开始写的,历时⑦天,终于写完了!我太难了......
| 程序语言 | Python |
| 工具/原料 | 电脑,Pygame |
| 其它 | 完结了!这个程序居然没有烂尾! |
介个是上一篇的链接~:
【Python】从0到1:从头开始写打砖块小游戏~(四)
好了我不废话了,源码在此~:
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#导入模块
import pygame
from pygame.locals import *
import sys,random,time,mathclass GameWindow(object):'''游戏窗口类'''def __init__(self,*args,**kw): self.window_length = 600self.window_wide = 500#绘制游戏窗口,设置窗口大小self.game_window = pygame.display.set_mode((self.window_length,self.window_wide))#游戏窗口标题pygame.display.set_caption("CatchBallGame")#游戏窗口背景颜色self.window_color = (135,206,250)def backgroud(self):#绘制游戏窗口背景颜色self.game_window.fill(self.window_color)class Ball(object):'''Ball类'''def __init__(self,*args,**kw):#设置球的半径、颜色、移动速度参数self.ball_color = (255,215,0) self.move_x = 1self.move_y = 1self.radius = 10def ballready(self):#设置球的初始位置self.ball_x = self.mouse_xself.ball_y = self.window_wide-self.rect_wide-self.radius#绘制球,设置反弹触发の条件 pygame.draw.circle(self.game_window,self.ball_color,(self.ball_x,self.ball_y),self.radius)def ballmove(self):#绘制球,设置反弹触发の条件 pygame.draw.circle(self.game_window,self.ball_color,(self.ball_x,self.ball_y),self.radius) self.ball_x += self.move_xself.ball_y -= self.move_y#调用碰撞检测函数(终于写完了!)self.ball_window()self.ball_rect()#每接5次球球速增加一倍if self.distance < self.radius:self.frequency += 1if self.frequency == 5:self.frequency = 0self.move_x += self.move_xself.move_y += self.move_yself.point += self.point#设置游戏失败的条件if self.ball_y > 520:self.gameover = self.over_font.render("Game Over",False,(0,0,0))self.game_window.blit(self.gameover,(100,130))self.over_sign = 1class Rect(object):'''球拍类'''def __init__(self,*args,**kw):#设置球拍颜色self.rect_color = (255,0,0)self.rect_length = 100self.rect_wide = 10def rectmove(self):#鼠标位置self.mouse_x,self.mouse_y = pygame.mouse.get_pos()#绘制球拍,限定横向边界 if self.mouse_x >= self.window_length-self.rect_length//2:self.mouse_x = self.window_length-self.rect_length//2if self.mouse_x <= self.rect_length//2:self.mouse_x = self.rect_length//2pygame.draw.rect(self.game_window,self.rect_color,((self.mouse_x-self.rect_length//2),(self.window_wide-self.rect_wide),self.rect_length,self.rect_wide))class Brick(object):def __init__(self,*args,**kw):#设置砖块颜色self.brick_color = (139,126,102)self.brick_list = [[1,1,1,1,1,1],[1,1,1,1,1,1],[1,1,1,1,1,1],[1,1,1,1,1,1],[1,1,1,1,1,1]]self.brick_length = 80self.brick_wide = 20def brickarrange(self): for i in range(5):for j in range(6):self.brick_x = j*(self.brick_length+24)self.brick_y = i*(self.brick_wide+20)+40if self.brick_list[i][j] == 1:#绘制砖块pygame.draw.rect(self.game_window,self.brick_color,(self.brick_x,self.brick_y,self.brick_length,self.brick_wide)) #调用碰撞检测函数self.ball_brick() if self.distanceb < self.radius:self.brick_list[i][j] = 0self.score += self.point#设置游戏胜利条件if self.brick_list == [[0,0,0,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0]]:self.win = self.win_font.render("You Win",False,(0,0,0))self.game_window.blit(self.win,(100,130))self.win_sign = 1class Score(object):'''分数类'''def __init__(self,*args,**kw): #设置初始分数self.score = 0#设置分数的字体self.score_font = pygame.font.SysFont('arial',20)#设置初始加分self.point = 1#设置初始接球次数self.frequency = 0def countscore(self):#绘制玩家分数 my_score = self.score_font.render(str(self.score),False,(255,255,255))self.game_window.blit(my_score,(555,15))class GameOver(object):'''游戏结束类'''def __init__(self,*args,**kw):#设置Game Over字体self.over_font = pygame.font.SysFont('arial',80)#Game Over标识self.over_sign = 0class Win(object):'''游戏胜利类'''def __init__(self,*args,**kw):#设置You Win字体self.win_font = pygame.font.SysFont('arial',80)#定义Win标识self.win_sign = 0class Collision(object):'''碰撞检测类'''#球与窗口边框的碰撞检测def ball_window(self):if self.ball_x <= self.radius or self.ball_x >= (self.window_length-self.radius):self.move_x = -self.move_xif self.ball_y <= self.radius:self.move_y = -self.move_y#球与球拍的碰撞检测def ball_rect(self):#碰撞标识self.collision_sign_x = 0self.collision_sign_y = 0if self.ball_x < (self.mouse_x-self.rect_length//2):self.closestpoint_x = self.mouse_x-self.rect_length//2self.collision_sign_x = 1elif self.ball_x > (self.mouse_x+self.rect_length//2):self.closestpoint_x = self.mouse_x+self.rect_length//2self.collision_sign_x = 2else:self.closestpoint_x = self.ball_xself.collision_sign_x = 3if self.ball_y < (self.window_wide-self.rect_wide):self.closestpoint_y = (self.window_wide-self.rect_wide)self.collision_sign_y = 1elif self.ball_y > self.window_wide:self.closestpoint_y = self.window_wideself.collision_sign_y = 2else:self.closestpoint_y = self.ball_yself.collision_sign_y = 3self.distance = math.sqrt(math.pow(self.closestpoint_x-self.ball_x,2)+math.pow(self.closestpoint_y-self.ball_y,2))#球在球拍上左、上中、上右3种情况的碰撞检测if self.distance < self.radius and self.collision_sign_y == 1 and (self.collision_sign_x == 1 or self.collision_sign_x == 2):if self.collision_sign_x == 1 and self.move_x > 0:self.move_x = - self.move_xself.move_y = - self.move_yif self.collision_sign_x == 1 and self.move_x < 0:self.move_y = - self.move_yif self.collision_sign_x == 2 and self.move_x < 0:self.move_x = - self.move_xself.move_y = - self.move_yif self.collision_sign_x == 2 and self.move_x > 0:self.move_y = - self.move_yif self.distance < self.radius and self.collision_sign_y == 1 and self.collision_sign_x == 3:self.move_y = - self.move_y#球在球拍左、右两侧中间的碰撞检测if self.distance < self.radius and self.collision_sign_y == 3:self.move_x = - self.move_x#球与砖块的碰撞检测def ball_brick(self):#定义碰撞标识self.collision_sign_bx = 0self.collision_sign_by = 0if self.ball_x < self.brick_x:self.closestpoint_bx = self.brick_xself.collision_sign_bx = 1elif self.ball_x > self.brick_x+self.brick_length:self.closestpoint_bx = self.brick_x+self.brick_lengthself.collision_sign_bx = 2else:self.closestpoint_bx = self.ball_xself.collision_sign_bx = 3if self.ball_y < self.brick_y:self.closestpoint_by = self.brick_yself.collision_sign_by = 1elif self.ball_y > self.brick_y+self.brick_wide:self.closestpoint_by = self.brick_y+self.brick_wideself.collision_sign_by = 2else:self.closestpoint_by = self.ball_yself.collision_sign_by = 3self.distanceb = math.sqrt(math.pow(self.closestpoint_bx-self.ball_x,2)+math.pow(self.closestpoint_by-self.ball_y,2))#球在砖块上左、上中、上右3种情况的碰撞检测if self.distanceb < self.radius and self.collision_sign_by == 1 and (self.collision_sign_bx == 1 or self.collision_sign_bx == 2):if self.collision_sign_bx == 1 and self.move_x > 0:self.move_x = - self.move_xself.move_y = - self.move_yif self.collision_sign_bx == 1 and self.move_x < 0:self.move_y = - self.move_yif self.collision_sign_bx == 2 and self.move_x < 0:self.move_x = - self.move_xself.move_y = - self.move_yif self.collision_sign_bx == 2 and self.move_x > 0:self.move_y = - self.move_yif self.distanceb < self.radius and self.collision_sign_by == 1 and self.collision_sign_bx == 3:self.move_y = - self.move_y#球在砖块下左、下中、下右3种情况的碰撞检测if self.distanceb < self.radius and self.collision_sign_by == 2 and (self.collision_sign_bx == 1 or self.collision_sign_bx == 2):if self.collision_sign_bx == 1 and self.move_x > 0:self.move_x = - self.move_xself.move_y = - self.move_yif self.collision_sign_bx == 1 and self.move_x < 0:self.move_y = - self.move_yif self.collision_sign_bx == 2 and self.move_x < 0:self.move_x = - self.move_xself.move_y = - self.move_yif self.collision_sign_bx == 2 and self.move_x > 0:self.move_y = - self.move_yif self.distanceb < self.radius and self.collision_sign_by == 2 and self.collision_sign_bx == 3:self.move_y = - self.move_y#球在砖块左、右两侧中间的碰撞检测if self.distanceb < self.radius and self.collision_sign_by == 3:self.move_x = - self.move_xclass Main(GameWindow,Rect,Ball,Brick,Collision,Score,Win,GameOver):'''主程序类'''def __init__(self,*args,**kw): super(Main,self).__init__(*args,**kw)super(GameWindow,self).__init__(*args,**kw)super(Rect,self).__init__(*args,**kw)super(Ball,self).__init__(*args,**kw)super(Brick,self).__init__(*args,**kw)super(Collision,self).__init__(*args,**kw) super(Score,self).__init__(*args,**kw)super(Win,self).__init__(*args,**kw)#游戏开始标识start_sign = 0while True: self.backgroud()self.rectmove()self.countscore() if self.over_sign == 1 or self.win_sign == 1:break#游戏窗口for event in pygame.event.get():if event.type == pygame.QUIT:sys.exit()if event.type == MOUSEBUTTONDOWN:pressed_array = pygame.mouse.get_pressed()if pressed_array[0]:start_sign = 1if start_sign == 0:self.ballready()else:self.ballmove()self.brickarrange()#更新游戏窗口pygame.display.update()#游戏窗口刷新频率time.sleep(0.010)if __name__ == '__main__':pygame.init()pygame.font.init()catchball = Main()
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我这样一个懒癌晚期患者,这个程序居然没有烂尾!感谢各位童鞋的催更呀~
明天开始学爬虫!加油吖!(? ?_?)?
溜了溜了~