模型加载完成加入scene之前,执行下面函数
_ChangeMaterialEmissive(obj)scene.add(obj);
函数体
function _ChangeMaterialEmissive(parent) {parent.traverse(function (obj) {if(obj instanceof THREE.Mesh){obj.material.emissive=new THREE.Color(1,1,1);obj.material.emissiveIntensity=1;obj.material.emissiveMap=obj.material.map;}});}