UE4中控制Actor就是控制RootComponent根节点,比如RootComponent根节点下面有USpringArmComponent弹簧臂节点。USpringArmComponent->GetActorLocation(); //获取弹簧臂节点的Location坐标位置
GetActorLocation(); //获取当前Actor也就是RootComponent根节点的Location坐标位置如果把USpringArmComponent设置为RootComponent根节点,那么USpringArmComponent->GetActorLocation(); //获取的也是RootComponent根节点的Location坐标位置SetActorLocation(NewLocation) //设置当前Actor也就是RootComponent根节点的Location坐标位置