//绘矢量方向箭头,该箭头在当前窗口中可见,刷新后消失
void CMyDraw::drawVecArrow(AcGePoint3d p, AcGeVector3d vec)
{
vec = vec.normalize();
AcGePoint3d leftButtomP, rightTopP;
//获得当前屏幕的左下角点和右上角点
getViewSize(leftButtomP, rightTopP);
double len = 0.1 * leftButtomP.distanceTo(rightTopP);
AcGePoint3d ep1, ep2;
ep1 = p - rotateVector(vec, 0.05 * PI) * len;
ep2 = p - rotateVector(vec, -0.05 * PI) * len;
acedGrDraw(asDblArray(p), asDblArray(ep1), 3, 0);
acedGrDraw(asDblArray(p), asDblArray(ep2), 3, 0);
acedGrDraw(asDblArray(ep1), asDblArray(ep2), 3, 0);
}
//获取当前视窗的左下角点和右上角点
void CMyDraw::getViewSize(AcGePoint3d &LeftButtomP, AcGePoint3d &RightTopP)
{
struct resbuf val;
acedGetVar(_T("viewctr"), &val);
//屏幕中心点坐标
AcGePoint3d ctrP;
ctrP.x = val.resval.rpoint[0];
ctrP.y = val.resval.rpoint[1];
//屏幕高宽比率
double ratio;
ads_real X, Y;
acedGetVar(_T("screensize"), &val);
X = val.resval.rpoint[0];
Y = val.resval.rpoint[1];
ratio = Y / X;
//屏幕高
acedGetVar(_T("viewsize"), &val);
double h = val.resval.rreal;
//屏幕宽
double w = h / ratio;
LeftButtomP.x = ctrP.x - 0.5 * w;
LeftButtomP.y = ctrP.y - 0.5 * h;
RightTopP.x = ctrP.x + 0.5 * w;
RightTopP.y = ctrP.y + 0.5 * w;
}
详细解决方案
绘矢量方向箭头,该箭头在当前窗口中可见,刷新后消失
热度:42 发布时间:2024-03-10 00:44:45.0
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