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API(14)——用C#调用Windows API向指定窗口发送

热度:86   发布时间:2023-10-01 14:20:38.0

一、调用Windows API

 C#下调用Windows API方法如下:
 1、引入命名空间:using System.Runtime.InteropServices;
 2、引用需要使用的方法,格式:[DllImport("DLL文件")]方法的声明;

 [DllImport("user32.dll")]private static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);[DllImport("user32.dll")]private static extern bool SetForegroundWindow(IntPtr hWnd);[DllImport("user32.dll")]private static extern IntPtr FindWindow(string lpClassName,string lpWindowName);[DllImport("user32.dll")]private static extern int SendMessage(IntPtr hWnd,int Msg,int wParam,int lParam);[DllImport("user32.dll")]private static extern bool SetCursorPos(int X, int Y);[DllImport("user32.dll")]private static extern void mouse_event(int dwFlags, int dx, int dy, int dwData, int dwExtraInfo);[DllImport("user32.dll")]private static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, uint dwExtraInfo);[DllImport("user32.dll")]private static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndlnsertAfter, int X, int Y, int cx, int cy, uint Flags);//ShowWindow参数private const int SW_SHOWNORMAL = 1;private const int SW_RESTORE = 9;private const int SW_SHOWNOACTIVATE = 4;//SendMessage参数private const int WM_KEYDOWN = 0X100;private const int WM_KEYUP = 0X101;private const int WM_SYSCHAR = 0X106;private const int WM_SYSKEYUP = 0X105;private const int WM_SYSKEYDOWN = 0X104;private const int WM_CHAR = 0X102;

 //ShowWindow参数    //显示Window
 //SendMessage参数    //发送信息

二、找到目标窗口

1)、根据窗口的标题得到句柄

 IntPtr myIntPtr = FindWindow(null,"窗口名"); //null为类名,可以用Spy++得到,也可以为空ShowWindow(myIntPtr, SW_RESTORE); //将窗口还原SetForegroundWindow(myIntPtr); //如果没有ShowWindow,此方法不能设置最小化的窗口

2)、遍历所有窗口得到句柄

1.定义委托方法CallBack,枚举窗口API(EnumWindows),得到窗口名API(GetWindowTextW)和得到窗口类名API(GetClassNameW)。

 public delegate bool CallBack(int hwnd, int lParam);[DllImport("user32")]public static extern int EnumWindows(CallBack x, int y);[DllImport("user32.dll")]private static extern int GetWindowTextW(IntPtr hWnd, [MarshalAs(UnmanagedType.LPWStr)]StringBuilder lpString, int nMaxCount);[DllImport("user32.dll")]private static extern int GetClassNameW(IntPtr hWnd, [MarshalAs(UnmanagedType.LPWStr)]StringBuilder lpString, int nMaxCount);

2.调用EnumWindows遍历窗口

 CallBack myCallBack = new CallBack(Recall);EnumWindows(myCallBack, 0);

3.回调方法Recall

 public bool Recall(int hwnd, int lParam){StringBuilder sb = new StringBuilder(256);IntPtr PW = new IntPtr(hwnd);GetWindowTextW(PW,sb,sb.Capacity); //得到窗口名并保存在strName中string strName = sb.ToString();GetClassNameW(PW,sb,sb.Capacity); //得到窗口类名并保存在strClass中string strClass = sb.ToString();if (strName.IndexOf("窗口名关键字") >= 0 && strClass.IndexOf("类名关键字") >= 0){return false; //返回false中止EnumWindows遍历}else{return true; //返回true继续EnumWindows遍历}}

3)、打开窗口得到句柄

1.定义设置活动窗口API(SetActiveWindow),设置前台窗口API(SetForegroundWindow)。

 [DllImport("user32.dll")]static extern IntPtr SetActiveWindow(IntPtr hWnd);[DllImport("user32.dll")][return: MarshalAs(UnmanagedType.Bool)]static extern bool SetForegroundWindow(IntPtr hWnd);

2.打开窗口

 Process proc = Process.Start(@"目标程序路径");SetActiveWindow(proc.MainWindowHandle);SetForegroundWindow(proc.MainWindowHandle);

三、向指定的窗口输入数据

1.利用发送消息API(SendMessage)向窗口发送数据。

 InputStr(myIntPtr, _GameID); //输入游戏IDSendMessage(myIntPtr, WM_SYSKEYDOWN, 0X09, 0); //输入TAB(0x09)SendMessage(myIntPtr, WM_SYSKEYUP, 0X09, 0);InputStr(myIntPtr, _GamePass); //输入游戏密码SendMessage(myIntPtr, WM_SYSKEYDOWN, 0X0D, 0); //输入ENTER(0x0d)SendMessage(myIntPtr, WM_SYSKEYUP, 0X0D, 0);/// <summary>/// 发送一个字符串/// </summary>/// <param name="myIntPtr">窗口句柄</param>/// <param name="Input">字符串</param>public void InputStr(IntPtr myIntPtr, string Input){byte[] ch = (ASCIIEncoding.ASCII.GetBytes(Input));for (int i = 0; i < ch.Length; i++){SendMessage(PW, WM_CHAR, ch, 0);}}

2.利用鼠标和键盘模拟向窗口发送数据。

 SetWindowPos(PW, (IntPtr)(-1), 0, 0, 0, 0, 0x0040 | 0x0001); //设置窗口位置SetCursorPos(476, 177); //设置鼠标位置mouse_event(0x0002, 0, 0, 0, 0); //模拟鼠标按下操作mouse_event(0x0004, 0, 0, 0, 0); //模拟鼠标放开操作SendKeys.Send(_GameID);   //模拟键盘输入游戏IDSendKeys.Send("{TAB}"); //模拟键盘输入TABSendKeys.Send(_GamePass); //模拟键盘输入游戏密码SendKeys.Send("{ENTER}"); //模拟键盘输入ENTER

另:上面还提到了keybd_event方法,用法和mouse_event方法类似,作用和SendKeys.Send一样。

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