这里是js文件,var gameState 这里定义完这个变量之后,我不理解为什么可以gameState.mobs[i]这样用,下面代码中有很多这么用的地方,希望明白的给解释下啊,感激不尽了 或者告诉我这里是用到了js中的什么概念也可以
.pragma library // Shared game state
.import QtQuick 2.0 as QQ
// Game Stuff
var gameState // Local reference
function getGameState() { return gameState; }
var towerData = [ // Name and cost, stats are in the delegate per instance
{ "name": "Melee", "cost": 20 },
{ "name": "Ranged", "cost": 50 },
{ "name": "Bomb", "cost": 75 },
{ "name": "Factory", "cost": 25 }
]
var waveBaseData = [300, 290, 280, 270, 220, 180, 160, 80, 80, 80, 30, 30, 30, 30];
var waveData = [];
var towerComponents = new Array(towerData.length);
var mobComponent = Qt.createComponent("mobs/MobBase.qml");
function endGame()
{
gameState.gameRunning = false;
gameState.gameOver = true;
for (var i = 0; i < gameState.cols; i++) {
for (var j = 0; j < gameState.rows; j++) {
if (gameState.towers[towerIdx(i, j)]) {
gameState.towers[towerIdx(i, j)].destroy();
gameState.towers[towerIdx(i, j)] = null;
}
}
for (var j in gameState.mobs[i])
gameState.mobs[i][j].destroy();
gameState.mobs[i].splice(0,gameState.mobs[i].length); //Leaves queue reusable
}
}
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你代码没有贴全部吧
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var是一个通用的数据类型,究竟是什么类型,就看你使用的时候你给他所赋值的数值的类型,赋值之后var声明的变量就有与数值一样的类型,也相应具有这个类型对应的属性
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说,你到底拿了谁的游戏源码?
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木有,但是你可以在github上搜索Box2D qml 。