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iPhone Core Quartz 一- Round Rectangle

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iPhone Core Quartz 1- Round Rectangle



?- (void)drawRoundRect : (CGContextRef)context {

	// Drawing with a white stroke color	CGContextSetRGBStrokeColor(context, 1.0, 1.0, 1.0, 1.0);	// And draw with a blue fill color	CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1.0);	// Draw them with a 2.0 stroke width so they are a bit more visible.	CGContextSetLineWidth(context, 2.0);		CGRect rrect = CGRectMake(210.0, 90.0, 60.0, 60.0);	CGFloat radius = 10.0;	// NOTE: At this point you may want to verify that your radius is no more than half	// the width and height of your rectangle, as this technique degenerates for those cases.		// In order to draw a rounded rectangle, we will take advantage of the fact that	// CGContextAddArcToPoint will draw straight lines past the start and end of the arc	// in order to create the path from the current position and the destination position.		// In order to create the 4 arcs correctly, we need to know the min, mid and max positions	// on the x and y lengths of the given rectangle.	CGFloat minx = CGRectGetMinX(rrect), midx = CGRectGetMidX(rrect), maxx = CGRectGetMaxX(rrect);	CGFloat miny = CGRectGetMinY(rrect), midy = CGRectGetMidY(rrect), maxy = CGRectGetMaxY(rrect);		// Next, we will go around the rectangle in the order given by the figure below.	//       minx    midx    maxx	// miny    2       3       4	// midy    1       9       5	// maxy   8       7       6	// Which gives us a coincident start and end point, which is incidental to this technique, but still doesn't	// form a closed path, so we still need to close the path to connect the ends correctly.	// Thus we start by moving to point 1, then adding arcs through each pair of points that follows.	// You could use a similar tecgnique to create any shape with rounded corners.		// Start at 1	CGContextMoveToPoint(context, minx, midy);	// Add an arc through 2 to 3	CGContextAddArcToPoint(context, minx, miny, midx, miny, radius);	// Add an arc through 4 to 5	CGContextAddArcToPoint(context, maxx, miny, maxx, midy, radius);	// Add an arc through 6 to 7	CGContextAddArcToPoint(context, maxx, maxy, midx, maxy, radius);	// Add an arc through 8 to 9	CGContextAddArcToPoint(context, minx, maxy, minx, midy, radius);	// Close the path	CGContextClosePath(context);	// Fill & stroke the path	CGContextDrawPath(context, kCGPathFillStroke);}
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