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基于flash-marker.js的 openlayers 闪烁点的实现方式

热度:30   发布时间:2023-12-03 09:11:49.0

在应急管理系统中,经常会有需求,需要在地图上对隐患点或者预警点做闪烁效果。无奈技术渣,只会搬砖,这次就决定搬用flash-marker.js做闪烁点的效果。

参考文章
https://www.cnblogs.com/webgis-mc/p/10455731.html

<!DOCTYPE html>
<html lang="en">
<head><meta charset="UTF-8"><title>Title</title><link rel="stylesheet" type="text/css" href="css/ol.css"/><script src="js/ol.js"></script><script src="js/flash-marker.js"></script>
</head>
<body>
<div id="map"></div>
</body><script>var projection = ol.proj.get('EPSG:4326');var projectionExtent = projection.getExtent();var size = ol.extent.getWidth(projectionExtent) / 256;var resolutions = new Array(19);var matrixIds = new Array(19);for (var z = 1; z < 19; ++z) {
     resolutions[z] = size / Math.pow(2, z);matrixIds[z] = z;}var map = new ol.Map({
     target: 'map',layers: [new ol.layer.Tile({
     source: new ol.source.WMTS({
     name: "天地图影像地图",url: "http://t{0-7}.tianditu.gov.cn/img_c/wmts?tk=38714c443b01bbf3f85d0c036e7c6411",layer: "img",style: "default",matrixSet: "c",format: "tiles",wrapX: true,tileGrid: new ol.tilegrid.WMTS({
     origin: ol.extent.getTopLeft(projectionExtent),resolutions: resolutions,matrixIds: matrixIds})}),maxResolution: resolutions[0],minResolution: resolutions[18]})],view: new ol.View({
     projection: 'EPSG:4326',center: [113.53450137499999, 34.44104525],zoom: 5})});//数据let lnglat=[113.53450137499999, 34.44104525];//坐标值[x,y]let citys = [{
     name: '',lnglat: lnglat,color: '#5070FF',type: 'circle',speed: 0.5,}];var flashMarker = new window.FlashMarker(map, citys);</script>
</html>

按上图所示即可完成闪烁点的展示。但是实际使用,并不是这样子简单。

问题一:闪烁点无法点击

首先,这个闪烁点无法点击,这就意味着,不能有查看详情的操作,这里,我的解决方法是在图层上叠加一个固定的点,该点的中心就是闪烁点的中心,颜色与闪烁点颜色相同。

问题二:频繁的调用close和new FlashMatker 导致一大堆的canvas元素被添加到网页上,造成网页卡顿,甚至崩溃。

解决办法是创建一个变量canvasList={},用来存储通过FlashMarker创建的canvas对象。
修改创建canvas元素的代码

canvas = this.canvas = document.createElement('canvas');
//修改为
if(!!canvasList[this.canvasId]){
    canvas = this.canvas = canvasList[this.canvasId];}else{
    canvas = this.canvas = document.createElement('canvas');canvas.id = this.canvasId;canvasList[this.canvasId]=canvas;}

问题三 没有提供移除闪烁点和新增单个闪烁点的方法,导致每次有新的闪烁点需要加载时,都要close 然后重新new FlashMarker

解决办法是,新增addFlashMarker以及removeFlashMarker的方法
代码如下:

FlashMarker.prototype.addFlashMarker = function(opt){
    //添加新的闪烁点flashMarkerId++;opt['id']=flashMarkerId;var marker = new Marker(opt);opt["marker"] = marker;this.dataSet.push(opt);this.markers.push(marker);return flashMarkerId;}FlashMarker.prototype.removeFlashMarker = function(opt){
    var index = -1;$.each(this.dataSet,function(i,data){
    if(data["id"] == opt.id){
    index = i;return false;}})this.dataSet.splice(index,1);this.markers.splice(index,1);}

最终改造完成的js代码如下

(function (global, factory) {
    typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :typeof define === 'function' && define.amd ? define(factory) :(global.FlashMarker = factory());
}(this, (function () {
     'use strict';var map = null;var canvas = null;var canvasList = {
    };var flashMarkerId = 0;/*** @author lzugis* @Date 2017-09-29* */function CanvasLayer(options) {
    this.options = options || {
    };this.paneName = this.options.paneName || 'labelPane';this.zIndex = this.options.zIndex || 0;this._map = options.map;this.canvasId = options.canvasId;map = this._map;this._lastDrawTime = null;this.show();}CanvasLayer.prototype.initialize = function () {
    var map = this._map;if(!!canvasList[this.canvasId]){
    canvas = this.canvas = canvasList[this.canvasId];}else{
    canvas = this.canvas = document.createElement('canvas');canvas.id = this.canvasId;canvasList[this.canvasId]=canvas;}var ctx = this.ctx = this.canvas.getContext('2d');canvas.style.cssText = 'position:absolute;' + 'left:0;' + 'top:0;' + 'z-index:' + this.zIndex + ';';this.adjustSize();this.adjustRatio(ctx);map.getViewport().appendChild(canvas);var that = this;map.getView().on('propertychange',function(){
    // $(canvas).hide();// canvas.style.display="none";});// map.on("moveend",function(){
    // // $(canvas).show();// // canvas.style.display="block";// that.adjustSize();// that._draw();// });};CanvasLayer.prototype.adjustSize = function () {
    var size = this._map.getSize();// var canvas = this.canvas;canvas.width = size[0];canvas.height = size[1];canvas.style.width = canvas.width + 'px';canvas.style.height = canvas.height + 'px';};CanvasLayer.prototype.adjustRatio = function (ctx) {
    var backingStore = ctx.backingStorePixelRatio || ctx.webkitBackingStorePixelRatio || ctx.mozBackingStorePixelRatio || ctx.msBackingStorePixelRatio || ctx.oBackingStorePixelRatio || ctx.backingStorePixelRatio || 1;var pixelRatio = (window.devicePixelRatio || 1) / backingStore;var canvasWidth = ctx.canvas.width;var canvasHeight = ctx.canvas.height;ctx.canvas.width = canvasWidth * pixelRatio;ctx.canvas.height = canvasHeight * pixelRatio;ctx.canvas.style.width = canvasWidth + 'px';ctx.canvas.style.height = canvasHeight + 'px';ctx.scale(pixelRatio, pixelRatio);};CanvasLayer.prototype.draw = function () {
    var self = this;var args = arguments;clearTimeout(self.timeoutID);self.timeoutID = setTimeout(function () {
    self._draw();}, 15);};CanvasLayer.prototype._draw = function () {
    var map = this._map;var size = map.getSize();var center = map.getView().getCenter();if (center) {
    var pixel = map.getPixelFromCoordinate(center);this.canvas.style.left = pixel[0] - size[0] / 2 + 'px';this.canvas.style.top = pixel[1] - size[1] / 2 + 'px';this.options.update && this.options.update.call(this);}};CanvasLayer.prototype.getContainer = function () {
    return this.canvas;};CanvasLayer.prototype.show = function () {
    this.initialize();this.canvas.style.display = 'block';};CanvasLayer.prototype.hide = function () {
    this.canvas.style.display = 'none';};CanvasLayer.prototype.setZIndex = function (zIndex) {
    this.canvas.style.zIndex = zIndex;};CanvasLayer.prototype.getZIndex = function () {
    return this.zIndex;};var global = typeof window === 'undefined' ? {
    } : window;var requestAnimationFrame = global.requestAnimationFrame || global.mozRequestAnimationFrame || global.webkitRequestAnimationFrame || global.msRequestAnimationFrame || function (callback) {
    return global.setTimeout(callback, 1000 / 60);};function Marker(opts) {
    this.city = opts.name;this.location = [opts.lnglat[0], opts.lnglat[1]];this.color = opts.color;this.type = opts.type || 'circle';this.speed = opts.speed || 0.15;this.size = 0;this.max = opts.max || 20;}Marker.prototype.draw = function (context) {
    context.save();context.beginPath();switch (this.type) {
    case 'circle':this._drawCircle(context);break;case 'ellipse':this._drawEllipse(context);break;default:break;}context.closePath();context.restore();this.size += this.speed;if (this.size > this.max) {
    this.size = 0;}};Marker.prototype._drawCircle = function (context) {
    var pixel = this.pixel||map.getPixelFromCoordinate(this.location);context.strokeStyle = this.color;context.moveTo(pixel[0] + pixel.size, pixel[1]);context.arc(pixel[0], pixel[1], this.size, 0, Math.PI * 2);context.stroke();};Marker.prototype._drawEllipse = function (context) {
    var pixel = this.pixel || map.getPixelFromCoordinate(this.location);var x = pixel[0],y = pixel[1],w = this.size,h = this.size / 2,kappa = 0.5522848,// control point offset horizontalox = w / 2 * kappa,// control point offset verticaloy = h / 2 * kappa,// x-startxs = x - w / 2,// y-startys = y - h / 2,// x-endxe = x + w / 2,// y-endye = y + h / 2;context.strokeStyle = this.color;context.moveTo(xs, y);context.bezierCurveTo(xs, y - oy, x - ox, ys, x, ys);context.bezierCurveTo(x + ox, ys, xe, y - oy, xe, y);context.bezierCurveTo(xe, y + oy, x + ox, ye, x, ye);context.bezierCurveTo(x - ox, ye, xs, y + oy, xs, y);context.stroke();};function FlashMarker(map, dataSet,canvasId) {
    this.timer = null;var that = this;var animationLayer = null,width = map.getSize()[0],height = map.getSize()[1],animationFlag = true;that.width = width;this.dataSet = dataSet;this.markers = [];that.height = height;that.canvasId = (!!canvasId?canvasId:'defaultFlashCanvas');this.close();var addMarker = function addMarker() {
    if (that.markers.length > 0) return;that.markers = [];for (var i = 0; i < that.dataSet.length; i++) {
    flashMarkerId++;that.dataSet[i]["id"]=flashMarkerId;that.markers.push(new Marker(that.dataSet[i]));}};//上层canvas渲染,动画效果var render = function render() {
    var animationCtx = animationLayer.canvas.getContext('2d');that.animationCtx = animationCtx;if (!animationCtx) {
    return;}if (!animationFlag) {
    animationCtx.clearRect(0, 0, width, height);return;}addMarker();animationCtx.fillStyle = 'rgba(0,0,0,.95)';var prev = animationCtx.globalCompositeOperation;animationCtx.globalCompositeOperation = 'destination-in';animationCtx.fillRect(0, 0, width, height);animationCtx.globalCompositeOperation = prev;for (var i = 0; i < that.markers.length; i++) {
    var marker = that.markers[i];marker.draw(animationCtx);}};//初始化var init = function init() {
    animationLayer = new CanvasLayer({
    map: map,canvasId:that.canvasId,update: render});(function drawFrame() {
    that.timer = requestAnimationFrame(drawFrame);render();})();};init();}FlashMarker.prototype.addFlashMarker = function(opt){
    //添加新的闪烁点flashMarkerId++;console.log(opt);console.log(flashMarkerId);opt['id']=flashMarkerId;var marker = new Marker(opt);opt["marker"] = marker;this.dataSet.push(opt);this.markers.push(marker);return flashMarkerId;}FlashMarker.prototype.removeFlashMarker = function(opt){
    var index = -1;for(var i = 0;i<this.dataSet.length;i++){
    if(this.dataSet[i]["id"] == opt.id){
    index = i;break;}}this.dataSet.splice(index,1);this.markers.splice(index,1);}FlashMarker.prototype.close = function() {
    cancelAnimationFrame(this.timer);if(this.animationCtx){
    this.animationCtx.clearRect(0, 0, this.width, this.height);}}return FlashMarker;})));

愉快的玩耍了。

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