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unity3d中脚本运行顺序的个人研究

热度:65   发布时间:2024-01-20 03:58:08.0
  • 为一个场景对象添加上三个脚本,在场景开始运行时,脚本中的Start方法将会按照脚本添加的顺序来依次运行,而Update方法却是完全相反
    比如:有A1、A2、A3三个脚本,它们的添加顺序是A1、A3、A2,那么在场景运行时,程序运行顺序是A1.Start()、A3.Start()、 A2.Start()、A2.Update()、A3.Update()、A1.Update()……,即使A1.Start()或A2.Update ()运算时间超过其它的方法,那么其它的方法也会等待其运行完成后才会开始运行之……

    下面是三个脚本文件的例程:

    jxxh01.cs
    using UnityEngine;
    using System.Collections;public class jxxh01 : MonoBehaviour
    {// Use this for initialization
    void Start()
    {for (int temp02 = 0; temp02 < 5; temp02++)
    {
    for (int temp01 = 0; temp01 < 5; temp01++)
    {
    int a01 = 0;
    for (int temp = 0; temp < 50000; temp++)
    {
    a01++;a = a01;
    }
    a01 = 0;
    }
    }print(Time.time + " This is jxxh01 : " + a);}public int ForValue=10000;int a = 0;// Update is called once per frame
    void Update () {for (int temp = 0; temp < ForValue; temp++) { a = temp; }
    print(Time.time + " This is jxxh01 : " + a);}
    }
    



    jxxh02.cs
    using UnityEngine;using System.Collections;public class jxxh02 : MonoBehaviour{// Use this for initializationvoid Start(){for (int temp = 0; temp < 10000; temp++){a++;}print(Time.time + " This is jxxh02 : " + a);}public int ForValue = 100;int a = 0;// Update is called once per framevoid Update () {print(Time.time + " This is jxxh02 : " + a);}}



    jxxh03.cs
    using UnityEngine;using System.Collections;public class jxxh03 : MonoBehaviour{// Use this for initializationvoid Start(){for (int temp = 0; temp < 10000; temp++){a++;}print(Time.time + " This is jxxh03 : " + a);}public int ForValue = 100;int a = 0;// Update is called once per framevoid Update () {print(Time.time + " This is jxxh03 : " + a);}}          
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