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Unity 特效播放插件EffectPlayer

热度:88   发布时间:2023-10-31 17:45:49.0

使用EffectPlayer可以快速实现点击播放特效或在不同位置生成特效,减少代码中大量的Input监听代码。

可以自己写入EffectNames保存特效名称,使用时参照以下模板。

PS:1.使用前将EffectPlayer放入Plugins文件夹下,并添加引用

2.场景中必须添加主摄像机Tag标记为MainCamera

3.场景中必须添加UICanvas节点,用于2D3D点击转换。

4.本文资源链接EffectPlayer2.0

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using EffectPlayer;public class TestScript : MonoBehaviour {// Use this for initializationvoid Start () {EffectPlayerContainer.Add(EffectNames.jinbi_effect, EffectType.Effect_3DTo2D, 1, testCamera);EffectPlayerContainer.Add(EffectNames.dianji_effect, EffectType.Effect_2D, 1);EffectPlayerContainer.GetEffectPlayer(EffectNames.jinbi_effect, EffectType.Effect_3DTo2D).LeanMoveTo(startPos, targetPos, Vector2.Distance(startPos, targetPos) / 900f).setOnComplete(() => {EffectPlayerContainer.GetEffectPlayer(EffectNames.dianji_effect,                     EffectType.Effect_2D).Play(targetPos).SetOnComplete(RemoveThisPanel);});EffectPlayerContainer.Add(EffectNames.dianji_effect, EffectType.Effect_Input, 5);}// Update is called once per framevoid Update () {EffectPlayerContainer.GetEffectPlayer(EffectNames.dianji_effect, Effect_Input).Input();if (Input.GetMouseButtonDown(2)) {EffectPlayerContainer.Destroy(EffectNames.dianji_effect);}}
}